Darkwood is changing. Not drastically, but it is changing, and we believe we should inform you about this. After many prototypes, gazillion hours of talking, and plenty of tests, we had to change Darkwood’s direction a bit. We went back to the drawing board with features like permadeath, skills and the overall pacing of the game, did some prototyping – and voila! Darkwood is now better than ever.
A few days ago we completed the documentation of Darkwood’s world. It was not only a hard task, but a necessary one to continue the project. Now we know more than ever about the world, characters, religion and lore, and our world begins to live… and kill with more style than ever. Some things took longer than they normally would have – partly because we are a young team, partly because of our democratic creative process.
Each choice you make is permanent, and will have impact on you, or Darkwood's inhabitants. Every time you play, you will see a different story unfold.